Páginas

terça-feira, 3 de fevereiro de 2015

Tribbo Post(June 2013 - March 2014) as Character Rigger

Some of the more important projects that I participate as Character Rigger or StoryBoarder while I was at TribboPost. I hope you enjoy it.


McDonalds - 25 anos McDia Feliz: All the Characters and Car Rig


Intel - Amigo Intel: Character Rig


Danoninho - Meio a Meio: Props Rig


Berenice - Boneca: Rigging Assistence


Danoninho Ice - Chuva Ice: Simulation Assistence


Spoleto - Lumaconi: Cloth Rig Assistence and StoryBoarder






quarta-feira, 20 de novembro de 2013

from RenatoLeoncio import PypelineTool as pype

Based on Pipeline Ss developed by Henrique Edmx, I wrote this tool.



  tool functions:
  • Set an existent project.
  • Create hierarchy and naming convention scenes.
  • Get Scene TreeView shows you scene folder of current project as root, where you have with RMB(right mouse button): "Open Scene...", "Create Reference..." and "import"(it works with *.mb, *.ma, *.obj, *.fbx files).
  • Saveplus saves next version of the work in progress(WIP folder).
  • Replane Artist saves next version changing artist name of the work in progress.
  • For all kinds of saves you can make with this tool, it'll save a final version out of WIP folder.
  • If you make changes in final version scene, it'll save one more version of the work in progress.
  • You can make notes for all maya files and Pype get the user who make it.
  • You can take screen pictures of open scene.


  Developed with Python and PyQt.
  Thanks Henrique Freitas, Richard Kazuo and Rosenio Pinto for help me and show me solutions and Thales Simonato for research.

terça-feira, 19 de novembro de 2013

from RenatoLeoncio import QuickFilterbox as quick

  I don't know if you already notice, but Maya is extremely stupid search things and it start when we use that useless Outliner options to find nothing.

  Based on Quick Filter Box in Softimage, I made Quick Filterbox for Maya.


  tool functions:
  • Search while you type.
  • For each shapenode type checked, show its transform node.


  Base Code:
number = ["one", "two", "three", "four", "five"]

search = "Type your search here"

for n in number:
    if search in n:
        print n

  Developed with Python and PyQt.
  Thanks Rodrigo Tebisx(Gaúcho) for the idea, Henrique Freitas, Richard Kazuo and Rosenio Pinto for help me and Thales Simonato for research.

from RenatoLeoncio import AssetsChecklist

  Assets Checklist Tool put some things together to make easy check models.


  tool functions:
  • Check no-quad.
  • Measure asset.
  • Turn on reflection and refraction.
  • Show and modify displayed normal vector length.
  • Unlock normals.
  • Open UV Texture Editor to check UV maps.
  • Freeze and delete History of the asset.
  • Put asset on grid.


  Developed with Python and PyQt.
  Concept and Model by Rodrigo Paulicchi.

PyQt

  After I started working at Tribbo Post, since I was hired to develop an AutoRig with my co-worker Henrique Freitas, I'm studying more scripting than rigging(I've just started scripting it). So, before I start to work on this tool, I've make some tools and the development brought some boring things like UIs.

  UI development in Maya with maya.cmds is one of the most disorganize and confusing things I worked, but one miracle day, I see, right there, CGCircuit Lesson - Qt Design to Maya - Essentials and I was stunned by it and how it could do better and faster UI development, so I immediatly started studying PyQt.

  How does it work?
  Both programmers and users have to install some things to use tools with Qt.



  Now, we can programming our UIs with PyQt(for more control) or make it in Qt design. Enjoy it!

segunda-feira, 18 de novembro de 2013

print "Hello World!"

  Hey everybody, how can you notice, this is my first post and I'd like to introduce my work with this one. So, let's get it started.

  Actually, I don't have too much to write about, but some videos about my first works to show.


  Rigging above was made for Melies and the results at the beginning of the year.

  Match Transforms Tool came up from the need for align things in maya as easily as in Softimage. This video shows my first tool working, consequently my first steps with python and script in Maya. More about my history in Resume.